Random letter generator
Pick a letter set and case, then spin
Press Spin for one letter from 26.
Letters on the wheel · 26
About this tool
Spin for one letter of the alphabet, with every letter given the same chance. Choose the whole alphabet, vowels or consonants, and upper or lower case.
Why use a wheel at all
Your “random” letter is probably an E, S or T
Ask a room to think of a random letter and the answers cluster around the letters they read most. In English text, E turns up about 180 times as often as Z. People feel that imbalance even when they are trying to avoid it.
The chart shows how often each letter appears in ordinary English. The dashed line is what the wheel gives every letter: 3.8%, no matter how common or rare it is in print. That is the whole point of spinning instead of choosing.
Source: Lewand, Cryptological Mathematics (2000). Frequencies in running English text, not in first letters of words.
- E12.7%
- T9.06%
- A8.17%
- O7.51%
- I6.97%
- N6.75%
- S6.33%
- H6.09%
- R5.99%
- D4.25%
- L4.03%
- C2.78%
- U2.76%
- M2.41%
- W2.36%
- F2.23%
- G2.02%
- Y1.97%
- P1.93%
- B1.29%
- V0.98%
- K0.77%
- J0.15%
- X0.15%
- Q0.1%
- Z0.07%
Settings that work
What to set for each game
Scattergories
Party game preset, No repeats
The boxed game’s 20-sided die leaves out Q, U, V, X, Y and Z. The Party game preset matches it; add No repeats and you get twenty rounds before any letter returns.
Name, Place, Animal, Thing
A–Z, uppercase
The same game goes by Stadt, Land, Fluss in Germany and Petit Bac in France. One spin per round, then everyone writes until the first player calls stop.
Phonics practice
Vowels only, lowercase
Lowercase matches what children see in early readers. Spin a vowel, then ask for a three-letter word with that sound in the middle: c_t, p_n, h_t.
Alliteration prompts
Consonants only
Writers use one spin for a tongue-twister or a character name: Bartholomew’s Brass Band, Kiki the Kingfisher. Consonants give stronger openings than vowels.
Step by step
How to use the random letter generator
- 01
Choose the letters
Every letter starts on the wheel. Tap a letter in the grid to take it off, tap it again to bring it back. The presets set the whole grid in one go: all 26, the party-game twenty, vowels only or consonants only.
- 02
Pick upper or lower case
ABC or abc changes how letters appear on the wheel, in the result and in the history. The odds are the same either way.
- 03
Spin for one letter
Press Spin in the middle of the wheel or the orange button. The wheel takes a few seconds to stop, which is long enough for a room to start guessing.
- 04
Or draw several at once
Choose a number from 2 to 12 next to Draw and press it. You get that many different letters instantly, with no letter repeated inside one draw. This is the mode for word-building games.
- 05
Decide on repeats
Tick No repeats and every letter that comes up is greyed out on the wheel until the round is over. When the last letter is used, the tool tells you and offers a new round.
- 06
Copy or keep a record
Copy puts the current letter or letters on the clipboard. The history under the controls lists every spin and draw with the time, and downloads as a text file or CSV.
The party-game preset
Why some games leave out Q, U, V, X, Y and Z
The 20-sided letter die that comes with Scattergories has no Q, U, V, X, Y or Z on it. The reason is practical. A round asks every player to find a word for a dozen categories, all starting with the same letter, and for most of those six letters the answers run out fast. Try “a fruit beginning with X” or “a country beginning with Q” and the round stalls, with one player holding the only answer anybody could think of.
The Party game preset reproduces that die: twenty letters, each with the same chance. Combined with No repeats, it gives you exactly twenty rounds before any letter comes back, the same as working through every face of the physical die once.
Not every table wants the easy version. Experienced players often keep the hard letters in and allow a pass, because the rare letters are where the memorable answers come from: Uruguay, Zanzibar, xylophone, quince. The letter grid lets you settle on your house rules exactly, rather than accepting one fixed set. A common middle ground is to remove only X and Z, and keep Q, U, V and Y as tough rounds.
Initial letters are not the same as letter frequency
The chart above shows how often each letter appears in running English text, where E dominates. What matters for a category game is different: how many words start with the letter. S, C and P open far more English words than E does, which is why an S round feels easy and an E round, despite E being the most common letter overall, is harder than people expect. The rare initial letters, X and Z most of all, are rare on both measures.
Rounds and repeats
Why letters repeat, and when to stop them
With the full alphabet each spin has a 1 in 26 chance of any given letter, and every spin is independent. That makes repeats far more common than intuition suggests. It is the same arithmetic as the birthday problem: the question is not whether one particular letter comes back, but whether any letter does.
| Spins | All 26 letters | Party-game 20 | 5 vowels |
|---|---|---|---|
| 3 | 11% | 15% | 52% |
| 5 | 34% | 42% | 96% |
| 7 | 59% | 69% | 100% |
| 10 | 86% | 93% | 100% |
| 15 | 99% | 100% | 100% |
By the seventh spin of a full alphabet a repeat is more likely than not. In a game that runs ten or fifteen rounds, someone will almost certainly say “we’ve had that one”. Whether that matters depends on the game. In a category game a repeated letter means repeated answers, which is dull, so No repeats is the better default. For a phonics warm-up, repeats are useful practice and there is no reason to prevent them.
With No repeats on, used letters fade on the wheel so everyone can see what is left. The draw only ever comes from the remaining letters, so the last few rounds are not a guessing game between twenty-odd faded wedges. Choosing a preset, or pressing reset under the grid, starts a fresh round.
Several letters at once
Drawing letter sets for word games
Draw gives you between two and twelve different letters in one go. Some uses:
- Longest word. Draw seven or eight letters and give everyone a minute to make the longest word they can from them. Each letter can be used once. Draws never contain the same letter twice, so “BOOK” is out unless the rules allow reusing letters.
- Vowel and consonant mixes. A draw made entirely of consonants is hard to build words from. Set the Vowels preset and draw two or three, then switch to Consonants and draw the rest. The British TV show Countdown builds its letter rounds in a similar way, with players choosing between a vowel and a consonant for each tile.
- Initials. Draw two or three letters as the initials of a character, a band or a made-up company, and invent the name.
- Acrostics. Draw five letters and write a five-line poem where each line starts with the next letter.
Each draw is recorded as a single line in the history, letters separated by spaces, so a full game can be exported and checked afterwards.
Weighted letters, like Scrabble tiles
This generator gives every letter on the wheel the same chance. Scrabble does not: the English set has 100 tiles, including twelve Es and nine each of A and I, but only one each of J, K, Q, X and Z, plus two blanks. If you want draws that mimic a tile bag, type the letters into the wheel spinner with each letter repeated as many times as it has tiles. Each line is one wedge, so the odds follow the tile counts.
Full rules
Name, Place, Animal, Thing: how to play and how to score
The most common reason people look for a random letter is this game, played on paper in schools and on long journeys almost everywhere. It goes by many names, including Stadt, Land, Fluss in German-speaking countries and Petit Bac in France, and the rules vary from house to house. This is the version most groups settle on.
Setting up
Each player draws columns on a sheet of paper: Name, Place, Animal and Thing are the classic four, and many groups add Food, Film, Country or Job. Add a final column for the round’s score.
Playing a round
- Spin for a letter. With No repeats on, the same letter cannot come back in the same game.
- Everyone writes one answer per column starting with that letter, as fast as they can.
- The first player to fill every column calls stop, and everyone else puts their pen down immediately. Some groups use a fixed timer instead, such as sixty seconds.
- Go round the table reading answers aloud, column by column.
Scoring
The usual scheme rewards original answers:
- 10 points for an answer nobody else wrote.
- 5 points for an answer someone else also wrote.
- 0 points for a blank or an answer the table rejects.
The arguments are always about what counts. Agree before the first round whether a brand is a thing, whether a fictional place is a place, and whether “Lion” and “Lioness” are the same answer. Scattergories, the boxed version, simplifies scoring to one point per unique answer and adds a bonus for answers in which several words start with the letter.
No pen needed
Letter games for car journeys and waiting rooms
A phone and a random letter are enough for a dozen games. A few that work for mixed ages:
- Categories round. Spin a letter, then go round the group naming things in one category that start with it: animals beginning with B, countries beginning with M. Anyone who repeats an answer or takes more than five seconds is out for the round.
- Alphabet journey. “I went on a journey and took…” with each player adding an item that starts with a freshly spun letter and repeating the whole list so far.
- Three-letter stories. Draw three letters. Each player has thirty seconds to tell a one-sentence story whose first three words start with those letters, in order.
- Number plates. Draw two letters and race to find a car whose plate contains both. In countries where plates are mostly digits, use shop signs instead.
For a category game with ready-made categories, pair this page with the random category generator, which draws categories by difficulty so the letter and the category can both be left to chance.
Phonics
Letter names, letter sounds, and which to ask for
When the wheel lands on a letter in an early-years class, there are two different things a child can say: its name (“bee”) or its sound (/b/, as at the start of “bat”). Most phonics programmes teach the sound first, because the sound is what helps a child read. Knowing that C is called “see” does not help anyone sound out “cat”.
Some letters make the gap obvious. C and G each have a hard and a soft sound (cat and city, goat and giraffe). The vowels have short sounds, as in “hat”, “bed”, “pig”, “dog” and “cup”, as well as long ones that match their names. Y is a consonant at the start of “yes” and acts as a vowel at the end of “happy”. X rarely makes its own sound at the start of a word; in “xylophone” it sounds like Z.
A few ways to use the wheel with this in mind:
- Say the sound, not the name. After each spin, the class makes the sound together before anyone says a word.
- Two sounds, two words. When C or G comes up, ask for one word with each sound.
- Start with a small set. Many schemes introduce a handful of letters first, often S, A, T, P, I and N, because they make many short words. Turn every other letter off in the grid and spin within that set until it is secure.
For teachers
Classroom uses that work
A letter wheel is one of the most adaptable five-minute activities there is. A few that work well with this tool’s settings:
- Letter of the day. One spin at registration. Children find objects in the room, names in the class and words in their reading book that start with it. Use No repeats across the term so every letter gets a day.
- Upper and lower case matching. Spin in ABC and ask for the lowercase form, or the reverse. Switching case does not change the round, so you can flip between them mid-game.
- Short vowel sounds. Choose Vowels and lowercase, spin, and ask for a consonant-vowel-consonant word with that sound in the middle: c_t, p_n, h_t, d_g, b_s.
- Spelling warm-ups. Spin a letter and a category and ask for the longest word that fits both. Older students can be limited to words with a given number of syllables.
- Fair turn-taking. Spin for the first letter of a first name to choose who answers next. Remove letters nobody in the class has, so the wheel never lands on an empty result.
On an interactive whiteboard, the large letter grid is easy to tap. Everything runs in the browser, so it works on school devices that cannot install software, and nothing is stored or sent anywhere.
FAQ