Random category generator
Pick a group, add a letter and a timer if you like, then draw
Set up your round
160 categories across 12 groups. Nothing is uploaded or stored.
About this tool
Draw a random category for Scattergories, Categories, Stop the Bus or any letter-based word game. Add a shared letter, set a round timer, and start playing in seconds — free, with no sign-up.
What a category generator is for
In word games, a category is the prompt that players have to answer. Give a group the category “fruits” and the letter M, and you will get mango, melon and mandarin — plus an argument about whether marrow counts. That small friction is the whole game. The hard part has never been playing; it is coming up with prompts that are fair, fresh and answerable, over and over, while everybody waits.
This generator removes that job. It holds 160 categories sorted into 12 groups, and every one of them was written against the same three rules: it has to be answerable for most letters of the alphabet, it has to be family friendly, and it has to be short enough to read aloud without losing the room. Categories that only work for a handful of letters were cut, because a round that stalls on an impossible box is not a round anybody enjoys.
The feature that matters most is Scattergories mode. Switch it on and the tool draws one shared letter for the whole round alongside your categories, which is precisely how the boxed game works: one die roll, one letter, twelve prompts, three minutes. Most category lists you will find online give you words and leave you to find a letter somewhere else. Here both arrive together and stay on screen while the timer runs.
Everything happens inside your browser. There is no account, no download, no limit on how many rounds you play, and nothing you generate leaves your device. Open the page on a phone at a party, on a laptop at a family table, or on a classroom whiteboard, and it behaves the same way.
How to use it
Four controls, and only the first two matter if you just want a category.
- Step 1
Pick a group, or keep them all
Leave the group set to 'All groups' for the widest possible mix, or narrow it to a single topic such as Food & Drink or Places & Geography for a themed round.
- Step 2
Choose how many you need
One category for a quick icebreaker, twelve to match a classic Scattergories card, or up to twenty for a long session. Repeats are switched off by default.
- Step 3
Turn on Scattergories mode
This draws one shared letter for the whole round alongside your categories. Every answer must begin with that letter, exactly as the boxed game plays.
- Step 4
Start the timer and play
Set one, one-and-a-half, two or three minutes. The clock starts automatically when your categories appear and chimes when time is up.
Categories that actually work
Every prompt was tested against the awkward letters. Broad categories such as animals, foods and countries have answers for nearly the whole alphabet, so rounds do not stall on an impossible box.
Built for the letter game
Most category lists online hand you words and stop there. This one draws the letter too, follows the standard dice convention of skipping the six hardest letters, and keeps both on screen while you play.
Safe for every room
No alcohol references, no adult knowledge, no region-locked pop culture. The same list works for a Year 4 classroom, a family car journey and a work away-day.
The 12 category groups
Groups exist so you can theme a round. A geography evening, a food round for a supper club, or a vocabulary unit on clothing — pick the group and the generator draws only from it. Here is every group with its size and a few of the prompts inside.
Animals & Nature
16- Animals
- Wild animals
- Farm animals
Food & Drink
16- Foods
- Fruits
- Vegetables
Places & Geography
16- Countries
- Capital cities
- Cities
People & Jobs
14- Jobs and occupations
- Boys' names
- Girls' names
Home & Everyday
16- Things in a kitchen
- Things in a bedroom
- Things in a bathroom
Entertainment
14- Movies
- TV shows
- Cartoon characters
Sports & Games
12- Sports
- Team sports
- Sports equipment
School & Learning
14- School subjects
- Things in a classroom
- Things in a pencil case
Body & Health
10- Parts of the body
- Things in a first aid kit
- Ways to exercise
Clothes & Style
10- Clothing
- Footwear
- Accessories and jewellery
Technology
10- Things with a screen
- Websites and apps
- Things that need batteries
Ideas & Abstract
12- Things that are hot
- Things that are cold
- Things that are expensive
How to play Scattergories with this generator
Scattergories needs three things: a list of categories, one letter, and a clock. The boxed game supplies them with a printed card, a twenty-sided lettered die and a sand timer. This page supplies all three, so you can play with nothing but paper and pens.
Set the count to 12, turn on Scattergories mode, choose a timer, and press generate. Each player copies the twelve categories onto their own sheet. When the clock starts, everybody writes one answer per category, and every answer must begin with the shared letter. When the chime sounds, pens down.
Scoring is where the game gets interesting. The standard rule is one point for every answer that nobody else wrote, and nothing for an answer you share. Read the answers out category by category and cross off any duplicates. Because obvious answers score zero, the skill is in finding something valid that the rest of the table missed — a habit that rewards thinking sideways rather than fast.
Two house rules are worth agreeing before you begin rather than after. First, whether alliteration earns a bonus: many groups give an extra point when a multi-word answer starts every word with the letter, so “Blue Bicycle” beats “Bicycle”. Second, who settles disputes. Something will be contested, and it is far easier when the table already knows that a majority vote decides.
If you would rather draw letters on their own — for hangman, for spelling practice, or because you already have a category list — the Random Letter Generator does exactly that, with filters for vowels and consonants.
Eight ways people use it
Scattergories night
Twelve categories and a letter, generated in a second, with no need to find the box or the pad of paper.
Classroom warm-ups
A five-minute vocabulary starter that gets every student writing before the lesson proper begins.
Team icebreakers
One category and sixty seconds is enough to get a quiet meeting talking without anyone feeling put on the spot.
Car and travel games
Play out loud with no paper at all. One phone, one category, take turns until somebody runs out of answers.
Party filler
Perfect for the stretch while food is cooking or guests are still arriving, because rounds start and end fast.
Language practice
Choose a familiar group and ask learners to answer in the language they are studying. Vocabulary recall under mild time pressure sticks.
Writing prompts
Draw three unrelated categories and write a short paragraph that connects all three. A reliable way past a blank page.
Quiz rounds
Use categories as the framework for a pub-quiz style round, with the letter deciding which answers count.
Why use this generator
Instant, no set-up
No sign-up, no download, no waiting. The page loads and the generator is ready.
Genuinely random
Fisher-Yates shuffling for lists, so every combination is equally likely. No hidden weighting.
Works on any device
Phones, tablets, laptops and classroom whiteboards. Large type, big buttons, no fiddly controls.
Nothing is collected
Everything happens in your browser. No categories, letters or scores are ever uploaded.
A category list is only as good as its worst entry. Anyone can pad a list to a thousand prompts by adding things like “words that rhyme with orange”, and every one of those entries makes the tool slightly worse, because sooner or later it will be drawn and the round will die. 160 categories that all work beats a thousand where a quarter do not.
The other quiet decision is the letter pool. Skipping Q, U, V, X, Y and Z is not laziness — it is the convention the original dice follow, for the good reason that “things in a pencil case beginning with X” has no answer. The toggle is there if you want the full alphabet for a harder game, but the fair setting is the default.
Writing your own
What makes a good category
The built-in groups cover most games, but every regular group ends up inventing its own categories. The good ones share a few properties, and the weak ones fail in predictable ways.
Wide enough for most letters
“Animals” works for nearly every letter. “Breeds of dog” runs out fast. Before using a new category in a game, try it against five letters, including a hard one such as K or W. If you cannot think of an answer for three of them, it is too narrow for a timed round.
Narrow enough to be interesting
“Things” technically works for every letter and produces nothing worth reading out. “Things you would find in a hospital” or “Things that are sticky” make players think, and give the reading-out stage its laughs.
Clear about what counts
“Famous people” raises questions: real or fictional, first name or surname? Decide once and write it into the category: “Famous people (surname)”. It saves an argument every round.
Not secretly the same as another
“Fruits” and “Things that are yellow” overlap at banana and lemon. Overlap is fine in small doses, but a list of categories that all accept the same answer makes for a dull round.
House rules
Settling the arguments before they start
Every category game produces disputes, and the fairest way to handle them is to settle the common ones before the first round. These are the rules most groups end up with.
- Articles do not count. “The Beatles” is a B answer, not a T answer. Words like “a”, “an” and “the” at the start are ignored.
- Proper nouns are fine. Unless a category says otherwise, brand names, places and people are acceptable.
- One answer per category. A player who writes two answers in one box gets no points for that box.
- The table votes on borderline answers. If an answer is challenged, every other player votes. A tie goes in the player’s favour.
- Repeated answers cancel. In Scattergories scoring, if two players give the same answer, neither scores. This is what makes obvious answers risky and pushes people towards original ones.
Write the rules on the back of the score sheet and you will not have to argue about them again. For the letter itself, the random letter generator has a party-game set that leaves out Q, U, V, X, Y and Z, and a no-repeat mode so a letter is not used twice in one game.
Two players, or one
Playing with fewer people
Category games are usually played in groups, but they adapt well to two players or to practising alone.
- Two players. The duplicate rule, where matching answers cancel, is harsh with only two people, since one shared answer wipes out both. Score one point for every valid answer instead, and a bonus point for any answer the other player admits they would never have thought of.
- Solo. Draw a list, set the timer and play against your own previous best. Keep a note of your score for each list length and timer setting so the comparison is fair.
- Teams. With a large group, play in teams of two or three. Each team agrees on one answer per category, which turns the round into a quick, noisy negotiation.
Whatever the group size, agree on the timer before the first round. The built-in timer runs from one to three minutes, and shorter rounds suit smaller groups.
With two players, a two-minute round and a list of eight categories is a good starting point; increase the list rather than the time as you get faster.
Not just for games
Using categories for writing and teaching
A random category is a prompt, and prompts are useful well beyond party games.
- Writing warm-ups. Draw a category and write for five minutes about one item in it, chosen by the first letter of your name.
- Vocabulary building. For language learners, draw a category and list as many items as you can in the language you are learning. It shows quickly which topics need work.
- Brainstorming. In a meeting, draw a category and ask how your problem would be solved by someone from it. “Things in a kitchen” applied to a scheduling problem produces odd and occasionally brilliant ideas.
- Memory practice. Draw five categories, study one answer for each for a minute, then try to recall all five a few minutes later.
FAQ